Talk:Classes

Zergling man 16:08, June 17, 2012 (UTC)
Well crap. That's a lot of mages. Might want to do some shuffling, I might try and call the general mage a support instead of a nuker. We also might want to just add classes to balance them out... We could try merging the wild mage with a specialist mage, saying that IS his spec. :P Nah... But seriously, so many types of mage.

Zergling man 08:47, June 27, 2012 (UTC)
Moving the blood mage and necromancer into specialist mages, possibly turning specialist mage into a pseudo-category page. This is in an attempt to try and get an even number of classes in each category. If categories get reshuffled, this may be a waste of time. (Also, the general mage may end up renamed to sorceror.)

I'm also considering adding a third scout class, with the focii of the three being archery, stealth and close-combat.

--- Ok so that got derailed. It mostly went as what I expected, except that the blood mage is now a prestige class. I don't see why this shouldn't be, since prestige classes are basically augments for others. If we set the requirements up correctly, then this should work fine. (Make it minimum level 2 or 3, and it'll be fine.) The whole point of the blood mage is sacrificing his own life to cast magic. Like this, he does that, but with more possibilities.