D&D stuff

CLASSES

Your class is effectively your job. It's what you do for a living. Whether you guard a castle as a knight, or roam from place to place as a rogue, or own and run a stall of something.

RACES {C}Your race is what you are. Humans and elves, dwarves and goblins. It's integral to your character and can only be changed by magic.

GODS

Gods are beings beyond mortal comprehension, who wield power far beyond our own. Those who worship and try to glorify a god will catch that deity's attention and receive their favour.Added

THIS IS THE LIST

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Just something to keep going and to move things along

After your discussion with the dragon, he tears down a whole in the ceiling and tells you it is your only way to leave the area.

You accept and he teleports you to what you presume the city you left from, after giving you the hilt of the blade you were looking for.

After a little bit of listening around you hear about a number of events.

1. Mining operations have stopped at a nearby camp and the dwarves refuse to continue digging. 2. A ruined tower was found along the road, a party of 10 men and a wizard were sent to investigate, but none returned 3. There is a local potion seller who is looking for investors, both work and coin are required. 4. There has been a bit of trouble to the farm to the north, seems that farm equipment is going missing. 5. The council has decided to open up more land for settlement but has angered some of the local farmers in the proposed area. 6. The king is looking for all kinds of new troops in order to gain a military rulership over the surrounding kingdoms 7. You have heard about a new breed of people, but were unable to discern exactly what they look like or where they live 8. The Mayor (Same one as before) is looking for people to find the hilt and is willing to pay as well as before======