Races

Up to D&D stuff

You can have two races, races will be defined with which parts go into a hybrid and which don't. This will get re-written to make more sense later.

Aacockra

Alaghi

Beastman - Primal, powerful, loses out on int and cha for better str.

Bugbear

Bullywug

Centaur - Increased dex, but less str.

Dwarf - (Small) Short, stout and tough as anything. Focuses str and con. Not so good on dex.

Elf - Frail but fast, elves have higher dex than normal, with slightly weaker con.

Fairy - (Tiny)

Fremlin

Firbolg

Gnoll

Goblin - (Small) Not very smart, but utterly relentless. Goblins have no sense of fear.

Halfling - (Small) Hobbits.

Hobgoblin

Human - Has reasonably balanced stats, focuses mainly on int and cha to work in groups.

Kobold

Lizardman

Merman - (Amphibian)

Minotaur

Mongrelman

Murloc - (Small amphibian)

Ogre - (Large) Strong as an ox, but not very bright.

Ogre mage - (Large) This will get rebuilt to be a variant on an ogre, later.

Orc

Pixie - (X-small) Pixies can fly, and are usually pretty smart and charming (com), but are very weak. Their small size and agility also make them quite hard to hit.

Satyr - (Medium) Buffs on int but debuffs on con/cha. Is magical and stuff.

Saurial

Swanmay

Voidkyn

Wemic